Then we click on the geometry represented in the UV Paint window. We'll click on the UV Edit button from the specific tools of the UV Paint browser that run along the left side of the window. The vertices you see in the UV paint window actually correlate to the vertices of your cube. Here we will change the stock UV location of the cube. You can maximize the UV paint window if you want to see in higher detail. The region should be square since UV space is square, I'll ignore the other explanations but trust me on that for now.Īt a size of 512 I can change the Scale of the UV window to 50 percent (pull down menu at the bottom) and still have all four views visible. I'd recommend using a size of 512 or 1024. Next the Allocate Texture Size option comes up. You'll see an Allocate Texture… option appear in the UV Paint window, choose that option. Next, click on the UV Paint button at the right side of the interface in the browser menu. This allows us to use UV paint to make the UV coordinates unique for each object. I've hidden the rest of the chair, so we just have the seat and one leg.įirst step, Make each part Editable by clicking on the "Make Editable" icon at the right side of the screen. We will alter the location of the individual cubes' maps, then combine the two parts together where they will use the a single map, as the engine would like. The stock way a cube is mapped is always the same, so by default the six faces of the cube take up the same region of space in the map. Since you want to map more than one thing with a single image, we will make them occupy the same UV space, but each with their own regions. So it's a coordinate system that runs from zero to 1 along the two axes. The U direction is right to left and the V direction is up and down. The upper left hand corner is zero, the lower right hand corner is 1. It's a square region the computer uses to "map" textures onto our 3D objects. You could use the same map for the seat and the back, but if you want to make a unique map for the back you can add it as another step. I have a simple chair, it's really 6 cubes scaled to different sizes.įor the sake of a simple exercise, I'll use two parts, the leg and the seat. You're working with UV painting already so I think you'll eat this right up. Users looking for a specific program for a specific need might feel disappointed, but for those who want a more comprehensive application, RaySupreme is a reliable and solid choice.Don't mind if I over explain things, I don't know where your entry point is so I'm gonna go basic. In short, RaySupreme is a jack of all traits style application that can do a lot of things very well, but is not specialized in one particular area. An extremely versatile application that offers a great deal of options and customization RaySupreme includes a text to 3D mode, script options and tools, NodeGrapth support, templates and more. There is definitely room for improvement in the range of animation options on offer, yet the program makes up for it by offering advantages in other areas. The animation area includes various basic animation settings, and the rendering area works surprisingly quickly. There is a host of modelling tools, options, even different textures included for the modelling section. While it could be argued that the program perhaps is trying to do much, instead of focusing on one particular area exclusively, RaySupreme does provide good tools for all of its three areas. A robust amount of options and tools that provide the program with excellent versatility The application is not free, but it is not expensive, so the inclusion of such detailed help documentation is not expected, but very welcome. The program includes very robust offline documentation, that includes detailed images and diagrams to make the interface even more understandable. The interface is not badly designed, it just chooses to present a great deal of its options and features in the main window, making it quite difficult to navigate at first and potentially extremely confusing.įortunately, RaySupreme seems to be aware of this problem and goes some lengths to help with it. A daunting and confusing interface that displays a wealth of information and optionsįor new users, or users unfamiliar with 3D modeling programs, many will be completely lost when they first open RaySupreme. RaySupreme is an application that allows users to create 3D models, animate and render them, all within the same program, along with a vast array of additional tools and features to support the process. For those interested in 3D modelling and animation, it is a very complicated and difficult to master digital art that requires extensive programs and tools.
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