![]() When we’ve seen similar problems with Battlegrounds and Honor Points in the past, you know what Blizzard has done? They adjust the rate of points gained in a battleground. Put the problem another way: too many Conquest Points are awarded per hour in Arenas. ![]() ![]() ![]() It’s not even that it’s too easy, it’s that it doesn’t take enough time each week if you do Arenas. Let’s say that the problem is that Conquest PvP gear is too easy to get – a problem that I’m not sure is a real problem, but I can accept it for now. But why? After the first sentence, it’s not mentioned again and the entire response is about the problem of time investment versus gear acquisition.ĭoesn’t this strike anyone else as being a little odd? Give one reason, then talk about another one that’s not really related to the first? Of course this is being done to motivate players into playing Rated Battlegrounds. The first one is obvious, but what’s interesting is that it’s not the focus of Zarhym’s post. Second, to require more time playing to get high-end PvP gear.First, to encourage participation in Rated Battlegrounds.This is an interesting response, because there are two reasons given for why this change is being made, not one. However, as always, your constructive feedback is welcomed. high-quality item accumulation in check, even if it doesn’t read well on paper. We do feel this change is necessary to keep the time investment vs. It shows that Rated Battlegrounds are currently sub-par in terms of the rate at which points can be accumulated. On top of that, the frank reality is that the total time investment required in season 9 to get all your points has been much, much too low, as you could do that from a few 2v2 Arena games each week completed in less than an hour’s time. And there is no longer a requirement to “grind” unrated BGs for Honor each season, so the real time investment isn’t changing as much as some players are perceiving it to be. To put things in perspective though, the total number of items that can be purchased with Conquest Points today is much larger than what you used to be able to buy with Arena Points pre-Deathwing world explosion. We know this may not sound very appealing to those of you who have grown accustomed to spending as little as an hour a week getting the top PvP currency in the game via Arenas over the last couple of expansions. If you want to maximize your Conquest Point gains in patch 4.2, you’ll need to participate at least a little bit in Rated Battlegrounds. We see the fact that participating in Arenas is by far the superior way of obtaining top-notch PvP gear, in terms of time investment, as a problem. So, as many of you are interpreting this change, it is to encourage more participation in Rated Battlegrounds. If you want to be competitive in higher-end PvP, you must play Rated Battlegrounds in 4.2. You can get 2/3rds of your weekly CP through Arenas, then the remainder have to come from Rated Battlegrounds. The only way to reach the weekly Conquest Point cap will be through doing Rated Battlegrounds, not Arenas. This is a somewhat confusingly-worded note, but the intent is that there will be a fundamental change in the way Conquest Points are earned. Conquest Points from Battleground holidays only count toward the total Conquest Point cap. Players may earn a total number of Conquest Points per week equal to the higher of these two caps, but once players have reached the cap for either Arenas or Battlegrounds, they can no longer earn Conquest Points from that source. The cap for Arena rating will always be 2/3 of the cap for Battleground rating at any given Arena rating. The game now separately tracks different Conquest Point caps for Battlegrounds and Arenas. There has been a conflict brewing in the Arena community over the last few weeks over an upcoming change to the way Conquest Points will be awarded starting in 4.2. Ed: Please see my next post for the PTR changes of 6/16/11.
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